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1994-04-22
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9KB
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304 lines
Timo Kauppinen 4/94
──────────────--∙∙··
░▒▓█████████████████████▓▒░
Slicks 'n' Slide 1.27
░▒▓█████████████████████▓▒░
■ VGA/MCGA 256 colors
■ 1-4 players
■ Adlib/SB sample sound effects
■ MOD music with SoundBlaster
■ 386SX processor recommended for four players
■ About 430kB free base memory
The idea of the game is to drive a vehicle around a track as fast
as you can. The game works in all machines, but the faster it is,
the smoother the vehicle(s) move.
──────────────────────────────────────────────────────────────--∙∙··
Startup parameters:
───────────────--∙∙··
SLICKS -? Instructions.
-r Checks the speed again.
-p<path> Sets the directory for the tracks.
-q MOD music not played.
-c Covox / D/A-converter / Disney SS music.
Set frequency manually.
-m<freq> Sets manually the playing frequency of the MOD
(4000-22000 Hz); abt. 6000 for
286-12, 10000 for 386-25 and 22000 for 486.
You can also use '/' as a switch char, like this:
SLICKS /? or SLICKS -?
The game saves the settings to SLICKS.CFG.
──────────────────────────────────────────────────────────────--∙∙··
╒═══╡The keys╞══════════════════════════════╗
│ Defaults: ║
│ Player 1 : Q A Z X ║
│ Player 2 : 1 0 3 ENTER (NumP)║
│ Player 3 :R.SHIFT CTRL ; ' ║
│ Player 4 : I B 6 7 ║
│ ║
│ F1: Help screen ║
│ F2: Speed configuration ║
│ F3: Sounds on/off ║
│ F4: Key configuration ║
│ F5: Player bumps ON/OFF ║
│ F6: Skid marks ON/OFF ║
│ F9: Pause ║
│ F10: Quit race ║
│ F12: "Boss Key" ║
│ ESC: Next track ║
└───────────────────────────────────────────╜
Keys in main screen:
──────────────--∙∙·· + and - Number of laps
ESC Quits the game
T Shows the Top Ten and
the designer of the track.
-> D clears the Top Ten
-> DEL deletes the track.
R Randomize the track order
SPACE Selects track/change setting
ENTER Begins the race/changes
setting
Arrows Arrow movement (can be more easily
done with mouse)
■ Settings in the main screen:
─────────────────────--∙∙··
■ Number of laps: 1-999.
■ (Un)Select all tracks
■ Players:
The player's name is asked in the name bar.
The last button is used to change the cars. Currently
there are seven alternatives.
■ Settings menu:
■ Sounds: no sounds, PC-speaker, Adlib, Soundblaster
- SBlaster settings is taken from BLASTER-environment variable.
Default settings are: I7 D1 A220, only DMA1 is available.
■ Scores:
-Winner gets 1st points, 2nd gets 2nd points etc.
-The fastest driver gets extra points.
■ Bump backward
- Vehicles bump backwards if they hit to a barrier.
■ Skid marks:
- Vehicles burn rubber.
■ Bumps:
- Vehicles bump with each other.
■ Show Top Ten
- Top Ten will be showed always after a race.
■ Change colors
- Every car has two colors
■ Load saved game
- Load previously saved game
- Old names, cars and other important setting
will be loaded.
╔══════════════════════════════════════════════════════════════════╗
║ MOD routine always fills the stack (this leads to a crash) if ║
║ the music is played in the wrong speed. ║
╚══════════════════════════════════════════════════════════════════╝
╔══════════════════════════════════════════════════════════════════╗
║ All key combinations don't work well in all keyboards so if you ║
║ have problems try some other keys (SSHELP)... ║
╚══════════════════════════════════════════════════════════════════╝
──────────────────────────────────────────────────────────────--∙∙··
SSHELP -tool
─────────-∙∙··
SSHELP = Keyboard tester
SSHELP <track> <track2> = Joins Top Tens (don't use .SS-suffix)
SSHELP <track> = Convert OLD track to the new format
Example: SSHELP A:BRIDGE C:BRIDGE Join top tens
SSHELP DESERT Convert DESERT.SS
SSHELP * Convert every track (*.SS)
──────────────────────────────────────────────────────────────--∙∙··
CHANGES
1.0 -> 1.1
■ The bug in the startup menu is fixed
■ Cars don't jam in the obstacles anymore
■ Keys can be configured
1.1 -> 1.15
■ Top Ten lists
■ CUP game
■ Small fixes (new font, new key buffer emptying, times can be
compared, etc.)
1.15 -> 1.16
■ New startup picture (by Jate/AFC)
■ Player names will be remembered
■ Bonus point for the driver of the fastest lap
■ Lower jumps (but not shorter)
■ Bugs in the tracks were removed
1.16 -> 1.17
■ Cars bump to each other
■ Key interrupt works!!! (old routine still in some 1.17 -versions)
1.17 -> 1.20
■ Skid marks
■ Finish picture
■ SB-MOD- music piece
■ Reverse gear available again
■ Faster jumps
■ Some kind of compression in pictures (packs for abt. 50%)
■ A couple of new track pieces
■ New startup menu
■ The names of the registrator and the designer of
the track are shown
1.20 -> 1.21
■ Only new feature is the mouse support
1.21 -> 1.22
■ More realistic bumps
■ A name of the track will be shown during the race
■ Joystick-support
1.22 -> 1.23
■ The finish can be hidden underother keys (SSHELP)... ║
╚══════════════════════════════════════════════════════════════════╝
──────────────────────────────────────────────────────────────--∙∙··
SSHELP -tool
─────────-∙∙··
SSHELP = Keyboard tester
SSHELP <track> <track2> = Joins Top Tens (don't use .SS-suffix)
SSHELP <track> = Convert OLD track to the new format
Example: SSHELP A:BRIDGE C:BRIDGE Join top tens
SSHELP DESERT Convert DESERT.SS
SSHELP * Convert every track (*.SS)
──────────────────────────────────────────────────────────────--∙∙··
CHANGES
1.0 -> 1.1
■ The bug in the startup menu is fixed
■ Cars don't jam in the obstacles anymore
■ Keys can be configured
1.1 -> 1.15
■ Top Ten lists
■ CUP game
■ Small fixes (new font, new key buffer emptying, times can be
compared, etc.)
1.15 -> 1.16
■ New startup picture (by Jate/AFC)
■ Player names will be remembered
■ Bonus point for the driver of the fastest lap
■ Lower jumps (but not shorter)
■ Bugs in the tracks were removed
1.16 -> 1.17
■ Cars bump to each other
■ Key interrupt works!!! (old routine still in some 1.17 -versions)
1.17 -> 1.20
■ Skid marks
■ Finish picture
■ SB-MOD- music piece
■ Reverse gear available again
■ Faster jumps
■ Some kind of compression in pictures (packs for abt. 50%)
■ A couple of new track pieces
■ New startup menu
■ The names of the registrator and the designer of
the track are shown
1.20 ->ck format
──────────────────────────────────────────────────────────────--∙∙··
■ The newest version of the game is available in:
Hilima BBS (+358-57-55077, 24h)
┌──────────────────────────────────────────────────────────────────┐
│ The designers of the tracks can be shown with 'T' -key │
└──────────────────────────────────────────────────────────────────┘
──────────────────────────────────────────────────────────────--∙∙··
The game is Shareware, so if it has shown to be good/interesting,
you are encouraged to pay the registration fee (30 FIM/about $10 USD),
when you will receive:
──────────────────────────────────────────────────────────────--∙∙··
■ Newest version of the game.
■ TRACK EDITOR (mouse is likely needed, but not required).
■ More tracks (currently abt. 100).
Registration is done by sending filled SLICKS.FRM.
To print it type: COPY SLICKS.FRM PRN
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Contacting the author: Internet: timppak@freenet.hut.fi
Mail: Timo Kauppinen
Hällintie 14
76850 Naarajärvi
FINLAND